{"id":87099,"date":"2022-08-12T15:50:56","date_gmt":"2022-08-12T15:50:56","guid":{"rendered":"https:\/\/assignmenttutors.net\/blog\/gamification-of-learning-english-homework-help\/"},"modified":"2022-08-12T15:50:56","modified_gmt":"2022-08-12T15:50:56","slug":"gamification-of-learning-english-homework-help","status":"publish","type":"post","link":"https:\/\/assignmenttutors.net\/blog\/gamification-of-learning-english-homework-help\/","title":{"rendered":"Gamification of learning | English homework help"},"content":{"rendered":"<div>\n<p><span>In Chapter 4 of the textbook, Willis and Mitchell (2014) discuss the role of video games in learning. While some folks think that gamification is a recent trend, we can find examples of \u201cgamified learning\u201d from the mid-1980s (Knewton, n.d.). Gamification, as the trend is sometimes called, can be an effective tool for instructional designers, teachers, trainers, and facilitators; and it can also be called a useless distraction, pointsification, or mandatory fun. This discussion will be a debate about the merits of gamification in learning.<\/span><\/p>\n<p>Debate Grouping (based on the first letter of your last name): <span><strong>B<\/strong><\/span><\/p>\n<p><span><strong>A-L<\/strong>: Argue against the use of gamification in learning<\/span><span><span>In your initial post, use research about how the brain learns to justify the appropriateness or inappropriateness of gaming as a learning tool. Whichever position you take, be sure to support your justification with information from the textbook (Willis &amp; Mitchell, 2014) or other scholarly sources such as the Bruder (2015) article listed in the recommended resources section.<\/span><\/span><\/p>\n<ol>\n<li><span>Bruder, P. (2015). Game on: Gamification in the classroom.<span>\u00a0<\/span><em>Educational Digest<\/em>, 80(7), 56-61. Retrieved from Academic OneFile database.<\/span><\/li>\n<\/ol>\n<p>\u00a0<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>In Chapter 4 of the textbook, Willis and Mitchell (2014) discuss the role of video games in learning. While some folks think that gamification is a recent trend, we can find examples of \u201cgamified learning\u201d from the mid-1980s (Knewton, n.d.). Gamification, as the trend is sometimes called, can be an effective tool for instructional designers, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[],"class_list":["post-87099","post","type-post","status-publish","format-standard","hentry","category-education"],"_links":{"self":[{"href":"https:\/\/assignmenttutors.net\/blog\/wp-json\/wp\/v2\/posts\/87099","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/assignmenttutors.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/assignmenttutors.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/assignmenttutors.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/assignmenttutors.net\/blog\/wp-json\/wp\/v2\/comments?post=87099"}],"version-history":[{"count":0,"href":"https:\/\/assignmenttutors.net\/blog\/wp-json\/wp\/v2\/posts\/87099\/revisions"}],"wp:attachment":[{"href":"https:\/\/assignmenttutors.net\/blog\/wp-json\/wp\/v2\/media?parent=87099"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/assignmenttutors.net\/blog\/wp-json\/wp\/v2\/categories?post=87099"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/assignmenttutors.net\/blog\/wp-json\/wp\/v2\/tags?post=87099"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}